Text to 3D

Text to 3D — Turn a Prompt Into a 3D Model

From a sentence to a textured mesh — describe it, generate it, export it.

Create a 3D model

Text to 3D is the fastest way from idea to mesh: write what you want and the AI generates a full 3D model with PBR textures, no modeling skills required. Vanikya routes your prompt through frontier 3D models so the output has clean, usable topology.

It's built for game developers, 3D printing hobbyists, and XR prototypers who need assets now. Iterate on prompts, preview each result in the browser, and export to the format your engine or slicer expects.

What you get

  • Prompt to mesh in ~1 minute: A short description is enough — the AI handles geometry, UVs, and PBR texturing for you.
  • Style and detail control: Choose Standard for high detail or Low Poly for stylized, game-friendly assets.
  • Multilingual prompts: Write prompts in your language, up to 800 characters, and the model still understands the intent.
  • Any format, ready to use: Export GLB, OBJ, STL, USDZ, or PLY and drop straight into Blender, Unity, Unreal, or a 3D printer.

How it works

  1. Write a prompt — Describe one object with its material and a style cue, up to 800 characters.
  2. Generate — Choose Standard or Low Poly and generate a textured 3D mesh in about a minute.
  3. Export — Preview in the browser, then export GLB, OBJ, STL, USDZ, or PLY.

Frequently asked questions

How long does it take to generate a 3D model from text?

Usually about a minute. You can keep iterating on the prompt and regenerate until the silhouette and details are right.

What makes a good text-to-3D prompt?

Name the object, its material, and a style cue — for example 'a faceted glass potion bottle, cork stopper, stylized game prop, isolated on a plain background.' Single, clearly described objects work best.

Is there a word limit for prompts?

Prompts can be up to 800 characters, which is plenty to describe one object in detail.

What formats can I export?

GLB, OBJ, STL, USDZ, and PLY, with options to resize by real-world height and set the model origin.

Can I use the models commercially?

Yes. Generations include cleared commercial rights for use in games, products, and client work.