Game Assets
3D Game Asset Generator — Props and Models for Your Engine
Fill your level with props, weapons, and set pieces, generated in minutes instead of modeled for hours.
The 3D game asset generator turns prompts and reference images into game-ready props, weapons, environment pieces, and pickups. Choose low-poly for performant mobile and indie builds or standard detail for hero assets, and the AI returns clean topology with single PBR materials that batch well at runtime.
Built on frontier 3D models (Hunyuan 3D Pro and Meshy 6), every asset exports as GLB or OBJ and drops directly into Unity, Unreal, and Blender. Block out a whole scene quickly, preview each piece in the browser, and ship with cleared commercial rights so assets go straight into a paid game.
What you get
- Props to environments: Generate crates, weapons, foliage, furniture, and set dressing from a short prompt or a reference image.
- Low-poly or standard: Pick lightweight low-poly meshes for performance or standard detail for hero props.
- Unity and Unreal ready: Clean topology and single PBR materials import directly into Unity, Unreal, and Blender.
- Block out scenes fast: Spin up many assets quickly, preview each live, and export GLB or OBJ for your engine.
How it works
- Describe the asset — Write a prompt for the prop or environment piece, or upload a reference image.
- Generate — Pick Low Poly or Standard and build a textured, game-ready mesh in about a minute.
- Export to your engine — Preview in-browser, then export GLB or OBJ for Unity, Unreal, or Blender.
Frequently asked questions
Are the assets game-ready?
They use clean topology and single PBR materials that import directly into Unity, Unreal, and Blender. For shipping titles you may still retopologize or bake hero assets, as with any source mesh.
Can I generate low-poly assets?
Yes. Choose the Low Poly style for lightweight, performant props suited to mobile and indie games, or Standard for higher detail.
Which formats import into game engines?
Export GLB or OBJ for the cleanest path into Unity, Unreal, and Blender. STL, USDZ, and PLY are available too.
Can I seed an asset from concept art?
Yes. Add a single reference image to match a silhouette you have already designed, or start from a text prompt alone.
Can I ship these in a commercial game?
Yes. Every generation includes cleared commercial rights, so assets go straight into paid games and client projects.